Nokia presents new games and tools for its mobile gaming platforms
Nokia today announced at the Game Developers Conference 2007, that took place in San Francisco, the latest games and publishers for its new N-Gage mobile gaming platform.
Updated software development tools for the N-Gage platform and a new testing program for SNAP Mobile's JavaTM platform were also introduced today at the conference.
"We are reinforcing our commitment to this industry with two significant initiatives that will help the mobile games industry evolve. Our N-Gage platform will deliver a global games platform that leverages the performance of the tens of millions of S60 converged devices that we are shipping each year," said Gregg Sauter, Director of Games Publishing, Nokia. "Likewise, our support for Java development continues to evolve with more tools for developers supporting SNAP Mobile."
Sauter will expand on these new developments with a speech at the GDC Mobile sponsored lunch keynote session on Monday 5th March at 1.00pm in Room 134 in the North Hall, Moscone Convention Center in San Francisco.
Nokia introduced a range of games for the new mobile gaming platform including Gameloft's Asphalt 3, Street Rules, Brothers In Arms, Hell's Highway, Brain Challenge, Midnight Pool and EA Mobile's FIFA 2008.
Games publishers Glu Mobile, Indiagames and THQ Wireless will be publishing a selection of mobile games and content for the N-Gage games platform. The first Glu title for the platform will be World Series of Poker® Texas Hold'em (WSOP), which allows players to compete at tables with up to eight mobile gamers against WSOP champions such as Chris "Jesus" Ferguson and Scott Fischman.
Nokia also launched its next generation software development kit (SDK 1.0) for the new N-Gage games platform, which enables developers to focus on one code-base to create social connected games across a range of Nokia S60 3rd edition devices. The new N-Gage Zone provides all the tools, documentation, support and updates required to successfully develop games for the N-Gage games platform.
"The availability of the N-Gage SDK 1.0 today is the corner stone of Nokia's new development eco-system for developers to create connected mobile games in a familiar C++ environment," said Mark Ollila, Director of Technology & Strategy and Nokia Games Publishing, Nokia. "This single development channel impacts positively on development cycles and budgeting as well as creating new social connected gaming experiences that will lead the way to how people discover, buy and play games in the future."
Nokia furthers its Java(TM) development activities by ensuring all SNAP Mobile connected games offer a consistent game-playing experience with the SNAP Mobile Compliance Testing Program, announced today. This program limits costs by combining a self-testing process with a traditional certification program. It also lowers the barrier of entry to this process and enables growth of high-quality game development by publishers and developers who have signed up for the SNAP Mobile Platform.
During GDC, SNAP Mobile and Forum Nokia will reveal the winners of the Nokia and SingTel Multiplayer Game Quest. Launched in June 2006, this multiplayer Java(TM) game development contest on the SNAP Mobile platform encouraged Forum Nokia PRO developers worldwide to develop multiplayer and cross-platform games for Java-enabled devices in one of three categories: cross-platform games, multiplayer games for males, and multiplayer games for females. Winners will receive cash awards, Nokia devices and promotion for their games from Nokia and SingTel Mobile.